using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ArmsDealingHintSpell")]
	public class ArmsDealingHintSpell : Spell
	{
		public float m_IdleMaterialIntensity => method_2<float>("m_IdleMaterialIntensity");

		public float m_MouseOverMaterialIntensity => method_2<float>("m_MouseOverMaterialIntensity");

		public string m_MaterialIntensityMaterialVar => method_4("m_MaterialIntensityMaterialVar");

		public int m_materialIntensityPropertyID => method_2<int>("m_materialIntensityPropertyID");

		public List<Renderer> m_renderers => method_3<Class251<Renderer>>("m_renderers")?.method_25();

		public ArmsDealingHintSpell(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ArmsDealingHintSpell(IntPtr address)
			: this(address, "ArmsDealingHintSpell")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void NotifyCardMousedOver()
		{
			method_8("NotifyCardMousedOver");
		}

		public void NotifyCardMousedOut()
		{
			method_8("NotifyCardMousedOut");
		}

		public void SetMaterialIntensity(float desiredIntensity)
		{
			method_8("SetMaterialIntensity", desiredIntensity);
		}
	}
}
